Overview
Craft Anything is an open-source, high-performance solution engineered to solve foundational workflow challenges in the Rust ecosystem. Built on local-first principles to ensure privacy, performance, and complete data ownership, it provides a unified architecture for modern developers and technical power users.
How It Works
Point Craft Anything at your target workspace and initiate the workflow. The system operates through structured phases:
Study:: inspect the original: its pages at every width, its code, its files, how it runs.
Build:: a coding agent builds a new project, in the language, framework or engine your
Check:: compare the build with the original and list what doesn't match yet.
Ready:: open, play or preview the result, or ask for changes and it refines it.

The Make screen: pick a website, an app or a game to recreate, type the address, choose Clean room or Deep, say what you want and press Start

A finished snake game project with its steps all done and a Play the game button
Key Technical Features & Capabilities
High-Performance Architecture: Engineered on top of Rust, minimizing runtime latency and resource overhead.
Local-First Reliability: Executes core workloads locally on host hardware with zero unexpected external telemetry or cloud vendor lock-in.
Extensible Modularity: Cleanly decoupled module boundaries enable rapid integration, custom scripting, and plugin ecosystem extensibility.
Standardized Developer Tooling: Incorporates automated dependency workflows, reproducible builds, and developer-friendly CLI hooks.
Architecture & Technology Stack
Build Systems & Runtimes: Rust / Native toolchain
Supported Platforms: macOS (Apple Silicon & Intel), Windows 10/11 x64, Linux
System Requirements
| Specification | Minimum Requirement | Recommended Specification |
|---|
| Operating System | macOS 12.0+ / Windows 10 x64 / Ubuntu 22.04 | macOS 14.0+ Sonoma / Windows 11 x64 |
| Processor Architecture | 4-Core x86_64 or Apple Silicon M1 | 8-Core Apple Silicon / Core i7+ |
| Memory (RAM) | 4 GB Unified Memory | 16 GB+ High-Speed RAM |
| Disk Space | 1 GB free SSD storage | 5 GB+ free SSD storage |
Installation & Setup Guide
macOS Installation
1Download verified release installer from CookApps or upstream releases.
2Drag application package into /Applications.
Windows Installation
1Download official setup binary (.exe / .msi).
2Run installer and launch from Start Menu.
Building from Source
git clone https://github.com/storytold/craft-anything.git
cd craft-anything
cargo build --release
cargo run --release
How to Use & Workflow
1Application Launch: Launch Craft Anything to initialize runtime state and local storage caches.
2Configuration & Workspace: Set up local configuration, environment flags, or CLI paths.
3Execution Workflow: Execute automated pipelines or interact through the visual interface.
4Data Verification: Review generated outputs stored deterministically in designated directories.
Troubleshooting & Common Issues
Issue: Port or Resource Collision on Startup.
*Cause*: A zombie process or background daemon is holding active port bindings.
*Resolution*: Terminate holding processes before relaunching the application.
Issue: Missing native toolchain dependencies during build.
*Cause*: Host system lacks C++ or platform compilation tools.
*Resolution*: Install Xcode Command Line Tools (macOS) or Visual Studio Build Tools (Windows).