2048
2048 above the Claude Code prompt: slide and merge tiles up to 2048. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse.
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2048
2048 above the Claude Code prompt, for the minutes Claude spends working: slide and merge tiles up to 2048. Its status line tells you when Claude finishes the turn (2048 has no clock, so there is nothing to pause), so you never miss a reply. Playing costs no tokens: the mod answers every key and click itself.
A single game split out of sezaakgun/cc-arcade (MIT, by Seza Akgün). Want all nine games, a picker and the pet in one plugin? Install games/cc-arcade instead.Play
/2048 opens the board above the prompt (/2048 stop or the close button closes it).r restarts. Equal tiles merge; the game ends when no slide changes anything.Your best score is kept in the plugin's store across sessions.
Install
npx claude-code-templates@latest --mod games/2048 claude
It is written to .claude/skills/2048/, which Claude Code auto-loads as 2048@skills-dir. For one session with hot reload: claude --plugin-dir .claude/skills/2048.
Requirements
claude -p, the desktop app or mobile.Clones of the genre, not affiliated with or endorsed by the original publishers.
How to Use & Getting Started
# Step 1: Initialize skill agent setup
npx skills add 2048 --install-production
python -m pip install -r requirements.txt
codex plugin install 2048@latest
export API_KEY=secret_token_key_here
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Prompt-cache meter above the Claude Code prompt: how many tokens each request read from, wrote to and sent past the cache, a live countdown to the cache's expiry, and what to do about it (keep going, compact or clear). The TTL follows Claude Code's own rules for your account (1 hour on a Claude subscription, 5 minutes on an API key, cloud provider or usage credits, plus the TTL variables and setting) and corrects itself from request timing. When Claude Code will compact an idle conversation by itself, it counts down to that too. cache opens a per-turn table.
Jev Model Router
Picks the model and the reasoning effort for each task with TypeSafe's Jev, a System One decision model reached either through TypeSafe's own API or the Vercel AI Gateway. Routes subagent models at agent.spawn and the main loop's effort and model at turn.step, in both directions, falling back to the engine's built-in classifier when no key is set.
Jev Skill Suggestion
Keeps the skill listing out of the context window and lets TypeSafe's Jev, a System One decision model, pick at most one skill per prompt from the skills' descriptions, the way TypeSafe's skill-suggestion cookbook does: one request ranks every skill and asks whether the prompt needs a skill at all, a second re-reads the top three with their SKILL.md and can reject them all. The winner's SKILL.md is attached to the prompt, so the skills can be hidden from the model altogether ( jev-skill-suggestion:setup makes them user-invocable-only and context counts them at 0). Falls back to the engine's built-in classifier when no key is set.